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Battlefield 6 is a popular game that lets players fight in vast, intense warzones. You can choose from different Classes to support your team—resupplying allies, repairing vehicles, and more—making each class vital for winning. With the new Class Training Path system, you can customize your class further to match your style of play.
You’ll have to reach Level 20 before you can access the alternate Training Paths. Once you do, Class Assignments become available, providing challenges to complete. Each Class has two sets of challenges—called assignments—that you must finish to unlock new paths. These challenges are generally straightforward but can take some time to complete.
### How to Unlock Additional Class Training Paths
To unlock these paths, you need to hit Level 20 first. Afterward, Class Assignments open up, requiring you to complete two challenge sets per class. These challenges aren’t overly complex but do demand some dedication.
### Class Training Path Assignments
| Training Class | Assignments |
|———————|—————————————————————————————–|
| Frontliner (Assault) | Earn 10,000 points as Assault, get 30 kills with Adrenaline Injector, have 50 squadmates spawn on your spawn beacon, or get 20 kills/assists on enemies you concussed. |
| Combat Engineer (Engineer) | Repair vehicles for 2,000 health, score 10,000 points, inflict 5,000 damage on ground vehicles with launchers, or deal 2,000 damage with mines. |
| Spec Ops (Recon) | Spot 250 enemies with recon gadgets, earn 10,000 points in Recon, get 50 headshots over 150 meters, or spot enemies using UAV. |
| Fire Support (Support) | Heal teammates for at least 5,000 points, score 10,000 points while supporting, revive 200 teammates, or deploy cover 25 times. |
### Assault Training Paths
The Assault Class is aggressive and very effective at breaking through enemy lines. Its default path, Breacher, focuses on explosives, while its Frontliner path emphasizes buffing teammates and rushing into combat.
| Training Path | Abilities | Description |
|—————-|———–|————-|
| Breacher | Extra grenades, faster reloads, improved grenade throwing | Focuses on explosive damage and quick deployment of grenades. |
| Frontliner | Adrenaline rush on spawn, faster healing, faster health regeneration | Specializes in frontline combat and supporting teammates actively. |
### Engineer Training Paths
The Engineer Class excels at damaging enemy vehicles and keeping your own in top shape. The Anti-Armor path gives you extra rockets and perks to destroy vehicles effectively. The Combat Engineer path makes you more resilient and effective inside vehicles.
| Training Path | Abilities | Description |
|—————-|———–|————-|
| Anti-Armor | Extra rockets, faster launcher reload, damage reduction for enemy vehicles | Great for targeting and destroying enemy vehicles. |
| Combat Engineer | Gadget health buff, reduced gadget overheating, vehicle health regeneration | Enhances versatility in repair and combat situations. |
### Recon Training Paths
Recon’s strength is in stealth and information gathering. Its default Sniper path boosts spotting and headshot abilities. The Spec Ops path is more stealth-oriented, allowing silent movement and enemy gadget detection.
| Training Path | Abilities | Description |
|—————-|———–|————–|
| Sniper | Enhanced spotting, instant kill headshots, UAV spotting | Focused on long-range combat and battlefield awareness. |
| Spec Ops | Reduced noise when crouching, enemy gadget marking, faster prone recovery | Emphasizes stealth, marking enemies, and tactical positioning. |
### Support Training Paths
The Support Class keeps the team alive with revives and supplies. Its default Combat Medic path enhances healing and revive speed, while the Fire Support path boosts weapon stability and resupply abilities.
| Training Path | Abilities | Description |
|—————-|———–|————–|
| Combat Medic | Faster revives, passive health regeneration, increased gadget durability | Prioritizes healing and revival operations. |
| Fire Support | Faster ammo resupply, explosion resistance, better aiming stability | Specializes in standing ground and providing steady firepower. |