Select Language:
When you arrive on Eden in Outer Worlds 2, you’ll face an important decision early in the game. There’s a conflict between the Eden Protectorate and Auntie’s Choice. Two leaders under Auntie’s Choice offer different ideas for moving forward. Minister Milverstreet prefers a peaceful approach, avoiding violence, while Acquisitions Officer Kaur advocates for a more aggressive, military strategy.
The choice seems straightforward, especially if you’re a pacifist. However, in practice, it’s a bit more complex. Depending on your decision, your tasks and rewards will differ. Helping Minister Milverstreet or Kaur each leads to different outcomes, but both options are valid. It’s good to know which one aligns best with your goals before making a choice.
### What Happens If You Help Minister Milverstreet
Milverstreet promotes peace and nonviolence. He tries to get the secrets of Mental Refreshment, likely to use for brainwashing. Choosing his path means you’ll need to visit the Ministry of Accuracy to retrieve this information. You’ll face some hostile creatures but the task is straightforward. On your way, you’ll meet Inez, another worker for Milverstreet, whom you can recruit as a companion once you return.
Completing Milverstreet’s task grants you the Topmost Coast armor and 350 bit cartridges. If you want to access the Vox Relay, he will give you an additional task: evacuate Westport. You can do this by sabotaging important infrastructure or convincing residents to leave. This second task helps you later, offering a better solution to a difficult decision you’ll face. Completing it rewards you with the Limited Production Gentleperson’s Oxonian hat and 2,400 bit cartridges, along with a way into the Vox Relay.
### What Happens If You Help Acquisitions Officer Kaur
Kaur prefers military action. Her first task isn’t very violent: she asks you to sabotage the Euphoria Coast Automech Repair Center, which is causing trouble for Auntie’s Choice. This choice prevents you from doing Kaur’s later quests but offers a different kind of challenge.
You can visit the Ministry of Accuracy (optional here too) and meet Inez, just like with Milverstreet. The ministry gives you a pass to get into the repair center, but there are other ways inside. Once there, you can either fix a problem with toxic gas or follow Kaur’s orders to sabotage it. Sabotaging the center decommissions the base without harming anyone, and you’ll receive Kaur’s Kuirass and the Designator Triple Barrel Shotgun. She also suggests a route to the Vox Relay, using a Gas-Energy Deflection Device you get at the repair center. She might also send soldiers to assist with a direct assault on the Vox Relay.
### Which Path Is Better?
Most players find helping Milverstreet to be the smarter move. Clearing out Westport avoids major problems later, especially when facing the choice of the Vox Trajectory, which could risk lives. Choosing Milverstreet might cause Inez to leave your team, and you won’t get Kaur’s shotgun, but the rewards are still good. You can also still visit the Automech Repair Center and handle its toxic issues without helping Kaur.
If you prefer a more aggressive style, Kaur is still a solid option. Using high hacking skills or the Lucky trait gives you a third route for the Vox Trajectory that avoids casualties. You can base your choice simply on gameplay style—stealth with Milverstreet, combat with Kaur—or on rewards and morality.
Finally, it’s possible to reach the Vox Relay without working for either Milverstreet or Kaur. If you’d rather not side with either yet, you can find your own way through, though it might require more effort.
No matter what you decide, this is just the start of your adventure. Both Milverstreet and Kaur present your first major decision in Outer Worlds 2, but many more characters and choices await you as you progress.
 
			 
					
 Perplexity
Perplexity
 Gemini AI
Gemini AI
 Grok AI
Grok AI




