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Star Trek: Voyager – Across The Unknown is a strategic, story-driven game that takes you through the universe of the 1995 sci-fi TV series. In this game, you get to decide what to do in different situations. Will you follow Starfleet rules and the Prime Directive, or will you trust your instincts like Captain Janeway and do whatever it takes to get your crew home?
Your choices matter, and every action has consequences that can shape the game’s story. You’ll manage your ship during missions and side quests, all while trying to keep everything running smoothly and avoiding mutiny among your crew.
All Missions and Side Missions
Star Trek: Voyager – Across The Unknown features missions and side quests across 12 sectors within the Delta Quadrant. The game doesn’t allow you to save and reload easily, so you’ll need to accept the fallout from your decisions or hope you can restart a sector without losing too much progress.
Think carefully about your choices. Decide whether you’re working for the overall good of your crew or just aiming for achievements and trophies. Below is a list of all missions and side missions with approximate timings for when they occur.
All Missions and Their Details
| Sector | Mission Name | Recruits/Potential Recruits | Notes |
|---|---|---|---|
| 1 | Caretaker | Tom Paris, Harry Kim, B’Elanna, Chakotay, The Doctor, Neelix, Kes, Tuvok | Traveling through the Caretaker’s array unlocks one of the game’s secret endings. |
| 2 | State of Flux | Carey, Kunut | Side Missions: Phage (unlock the Vidiian Surgical Device), Eye of the Needle (unlocks Linked Beaming) |
| 3 | Maneuvers | None | Side Missions: Jetrel (unlocks Regenerative Fusion), Faces (recruit human or Klingon B’Elanna) |
| 4 | Alliances | None | Share info with the Trabe to unlock Nutriplexer technology. Side Missions: Innocence, Tuvix (recruit Tuvix by keeping Tuvok and Neelix together for an achievement) |
| 5 | Loyalties | Seska | Side Missions: Unity (unlock Borg tech), Rise |
| 6 | Scorpion | Seven of Nine | A critical sector for future choices. Failing to recruit Seven of Nine can lead to missing her later. |
| 7 | Old Friends New Enemies | None | Side Missions: Prey (choose between Hirogen recruit or Species 8472), The Raven (unlocks the Borg Bio-dampener) |
| 8 | Tomorrow’s Yesterday | Arturis | Try to keep Arturis on board by making the right choices. Side Missions: Juggernaut, Night (boost morale) |
| 9 | Dark Frontier | None | Side Missions: Think Tank, The Drone (recruit One by having shuttles ready) |
| 10 | Equinox | Marla Gilmore | Side Missions: Dragon’s Teeth (unlock Vaadwaur targeting), One Small Step |
| 11 | Uprising | None | Handle the Ralik situation wisely; it influences many possible endings. Side Missions: Child’s Play (Icheb), Live Fast and Prosper (unlock Telasian Laser Mining) |
| 12 | Endgame | None | The final sector, where your previous choices lead to different outcomes—good or bad. |
Note: Even if you don’t find recruits or technology during a mission, it’s wise to scavenge resources from the sector before moving on to the next. This helps ensure you’re better prepared for future challenges.




