Select Language:
In the final episode of Dispatch, a lot unfolds. The city of Los Angeles is burning as Shroud’s attack reaches a peak. Only Robert and the Z-Team can stop the chaos, but they are missing some key heroes. Everything you’ve prepared for leads up to this moment, and we’ll guide you through the best choices to ensure a positive outcome. Here’s everything you need to know to get the Z-Team back into action and defeat Shroud once and for all. If you can’t stop Shroud now, no one ever will.
Dispatch Shift Choices
With the Red Ring causing chaos throughout the city, all heroes are on high alert. There aren’t enough superheroes to handle everyone, so you can tell Blonde Blazer to fight the villains—she’s not just for desk duty anyway. When you log into your computer, only three heroes are available: Golem, Punch Up, and Prism. The others will join as they receive calls during the shift, but for now, you must make do with what you have.
Golem may be less reliable because he took a gummy to sleep and is feeling high.
First Shift Choices
After your first call, Blonde Blazer will notice the Torrance meter at the top left of your screen. This meter shows how much of the city remains safe; you don’t want it to run out. Manage your resources carefully to keep the bar as full as possible until you can assemble the full team again.
If the meter hits zero, your shift ends early, and every failed mission contributes to this.
Emergency Missions Overview
| Emergency | Stats | Hero(es) |
|---|---|---|
| Return to Crypto Night | Combat, Vigor | Golem |
| Evacuation Order | Charisma, Intellect | Prism |
| Capture Experiment 1067 | Combat, Vigor | Punch Up, Golem |
| Bomb Threat | Intellect, Vigor | Prism, Golem |
| Locate the Tracker | Hacking | — |
| Rescue Flambae | Vigor | Golem |
| Help Brainbook | Intellect | Prism |
| Shopping Spree | Combat, Mobility | Punch Up, Golem |
| S-S-S-S-Sewer Bomb | Intellect | Sonar |
| Rescue Sonar/Coupe | Mobility | Flambae, Malevola |
| Help Sweetalker | Charisma | Prism, Punch Up, Coupe, Sonar |
| Rescue Phenomaman/Waterboy | Mobility, Vigor | Golem, Malevola, Flambae, Coupe |
| Return of the Kaiju | Combat, Mobility | Punch Up, Phenomaman |
| Witch Hunt | Combat | Phenomaman, Flambae, Punch Up |
| Boom! | Mobility | Waterboy, Punch Up |
| Escape Artist | Vigor | Golem, Prism, Malevola |
| The Summoning | Mobility, Vigor | Flambae, Malevola |
| Lockdown | Hacking | — |
| The Torrance Terrors | Combat, Vigor | Golem, Punch Up, Flambae |
| Attack Coupe/Sonar | All Stats | Strongest heroes + Blonde Blazer |
| Attack of the Mole People | Combat, Mobility | Golem, Punch Up, Flambae |
| Hospital Takeover | Vigor | Golem, Phenomaman, Blonde Blazer |
| Return of the Delivery Bots | Intellect, Combat | Sonar, Flambae, Blonde Blazer, Punch Up |
| Defeat Wormheart | Combat | Flambae, Phenomaman, Blonde Blazer, Punch Up |
Tip: Focus on attacking the Red Ring meter often. Keep an eye out for familiar faces hiding around the city. Use your attacks wisely—only strike when success is certain.
SDN Office Choices
Once you take down a familiar enemy, the power suddenly cuts out at the SDN office. Royd heads off to check on Chase and retrieve the Mecha Man suit. Meanwhile, Royd is fighting an invisible foe, which he ties to a table to keep from escaping. The office is overwhelmed by the Red Ring, and with no incoming calls, you’re limited to the resources inside the building, including Invisigal.
Should You Untie Invisigal?
-
Go It Alone: It’s risky to trust Invisigal, and Royd specifically told you to keep her tied up. If you refuse her help, you’ll have to face the Red Ring villain with just a taser, and Invisigal might not assist.
-
Untie Invisigal: Without powers, your chances against the Red Ring decrease, especially with a former Z-Team member hunting you. Letting her go could give you a better chance at success.
The Fight with Shroud Choices
Inside, Robert is inside the mech suit, holding the Astral Pulse and the prototype. Once the battle concludes, teams of heroes will unite at SDN to fight the swarming villains. Your combat style and word choices matter here, especially in the final face-off against Shroud.
Should You Give Shroud the Astral Pulse?
-
Hand Over the Astral Pulse: Shroud gets exactly what he wants. Instead of walking away, he’ll try to kill you, knowing all possible outcomes and plans.
-
Hand Over the Prototype: If you give him the prototype instead of the real Astral Pulse, you can keep the real one safe. The prototype looks identical, so Shroud won’t realize until he tests it.
-
Give Both: If you offer both the Pulse and the prototype, you give Shroud the chance to be duped. They look the same, and only testing reveals which is which.
Should You Kill Shroud or Show Mercy?
-
Show Mercy: This option reflects heroism. It allows Robert to spare Shroud, fulfilling a hero’s trait of mercy and ending his arc on a compassionate note.
-
Kill Shroud: Choosing this means exacting vengeance. Robert can beat Shroud into submission, which feels deserved but raises questions about heroism.
Note: If your relationship with Invisigal is strained, you might not be given this choice.
The Aftermath
After victory, depending on your choices, you’ll have either mentored Invisigal into the team or let her walk away for good. Whatever the outcome, you can decide the fate of Coupe and Sonar, who you may have previously cut off:
-
Forgive Them: Give them another chance, welcoming them back onto the Z-Team for another shot at heroism.
-
Forget Them: End their story as villains, cutting ties permanently.
Once everything wraps up, you can spend time with the Z-Team and your romantic partner—either Blonde Blazer or Invisigal. Although the SDN office is left in ruins, you’ve saved the city, and now it’s time to rest.





