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There are many different loot types in Arc Raiders, but one of the most valuable and most desired is Blueprints. Having Blueprints allows players to craft a variety of items instead of just searching for them. This makes it easier to build your perfect gear set when heading into the field.
Arc Raiders features dozens of Blueprints, covering items like weapons, attachments, consumables, and crafting materials. It can be tricky to keep track of which Blueprints you’ve unlocked and which ones you still need. To help, here’s a comprehensive list of all the Blueprints available in the game, along with notes on how to find them.
### Complete Blueprint List
Currently, several Blueprints are not yet available, as they are expected to be added later this season. As of now, there are 72 Blueprints you can earn through different methods, depending on the specific Blueprint.
For example, weapon Blueprints have higher chances of appearing in Raider Caches, Gun Cases, Grenade Cases, and Ammo Cases. Weapon-mod Blueprints are often found in red lockers, metal breachable containers, and dresser drawers.
Blueprints like the Vita Shot and Vita Spray often come from Surveyors, while the Aphelion Blueprint can be found on Stella Montis inside drawers. Blueprints like the Bobcats can be earned by scoring three stars on a Trial. Gun Parts Blueprints usually drop from ARC Probes and Supply Drops.
### Tips for Finding Blueprints
If you’re searching for Blueprints, participate in Night Raids, Electromagnetic Storms, Cold Snaps, Hidden Bunkers, or Locked Gates—these events increase your chances of discovering Blueprints.
Some Blueprints, including the Burletta, Hullcracker, Launcher Ammo, and Trigger ‘Nade, are obtained by completing specific quests. Even if you’ve completed those quests in previous seasons, replaying them can guarantee you get these Blueprints again.
Much of the Blueprints’ spawn locations involve an element of randomness outside the quest-related ones. Focus on checking red lockers, cases, Raider caches, and breachable containers. Keep in mind, since there’s no system to prevent repeats, you may find the same Blueprints multiple times. If that happens, you can sell duplicates for 5,000 coins or donate them during your Expedition’s fifth step.
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### All Workbench Blueprints
| Name | Materials Needed | Workshop Level |
| — | — | — |
| Launcher Ammo | 5 Metal Parts, 1 Crude Explosives | Level 1 |
### All Gunsmith Blueprints
| Name | Materials Needed | Workshop Level |
| — | — | — |
| Anvil | 5 Mechanical Components, 5 Simple Gun Parts | Level 2 |
| Angled Grip II | 2 Mechanical Components, 3 Duct Tape | Level 2 |
| Aphelion | 3 Magnetic Accelerators, 3 Complex Gun Parts, 1 Matriarch Reactor | Level 3 |
| Bettina | Advanced Mechanical Components, 3 Heavy Gun Parts, 3 Canisters | Level 3 |
| Bobcat | 1 Magnetic Accelerator, 3 Light Gun Parts, 2 Exodus Modules | Level 3 |
| Burletta | 3 Mechanical Components, 3 Simple Gun Parts | Level 1 |
| Compensator II | 2 Mechanical Components, 8 Wires | Level 2 |
| Compensator III | 2 Mod Components, 8 Wires | Level 3 |
| Extended Barrel | 2 Mod Components, 8 Wires | Level 3 |
| Extended Light Magazine II | 2 Mechanical Components, 3 Steel Springs | Level 2 |
| Extended Light Magazine III | 2 Mod Components, 5 Steel Springs | Level 3 |
| Extended Medium Magazine II | 2 Mechanical Components, 3 Steel Springs | Level 2 |
| Extended Medium Magazine III | 2 Mod Components, 5 Steel Springs | Level 3 |
| Extended Shotgun Magazine II | 2 Mechanical Components, 3 Steel Springs | Level 2 |
| Extended Shotgun Magazine III | 2 Mod Components, 5 Steel Springs | Level 3 |
| Equalizer | 3 Magnetic Accelerators, 3 Complex Gun Parts, 1 Queen Reactor | Level 3 |
| Hullcracker | 1 Magnetic Accelerator, 3 Heavy Gun Parts, 1 Exodus Module | Level 3 |
| Il Toro | 5 Mechanical Components, 6 Simple Gun Parts | Level 1 |
| Jupiter | 3 Magnetic Accelerators, 3 Complex Gun Parts, 1 Queen Reactor | Level 3 |
| Lightweight Stock | 2 Mod Components, 5 Duct Tape | Level 3 |
| Muzzle Brake II | 2 Mechanical Components, 8 Wires | Level 2 |
| Muzzle Brake III | 2 Mod Components, 8 Wires | Level 3 |
| Osprey | 2 Advanced Mechanical Components, 3 Medium Gun Parts, 7 Wires | Level 3 |
| Padded Stock | 2 Mod Components, 5 Duct Tape | Level 3 |
| Shotgun Choke II | 2 Mechanical Components, 4 Wires | Level 2 |
| Shotgun Choke III | 2 Mod Components | Level 3 |
| Shotgun Silencer | 2 Mod Components, 8 Wires | Level 3 |
| Silencer I | 2 Mechanical Components, 4 Wires | Level 2 |
| Silencer II | 2 Mod Components, 8 Wires | Level 3 |
| Stable Stock II | 2 Mechanical Components, 3 Duct Tape | Level 2 |
| Stable Stock III | 2 Mod Components, 5 Duct Tape | Level 3 |
| Tempest | 1 Magnetic Accelerator, 3 Medium Gun Parts, 2 Exodus Modules | Level 3 |
| Torrente | 2 Advanced Mechanical Components, 3 Medium Gun Parts, 6 Steel Springs | Level 3 |
| Venator | 2 Advanced Mechanical Components, 3 Medium Gun Parts, 5 Magnet | Level 2 |
| Vertical Grip II | 2 Mechanical Components, 3 Duct Tape | Level 2 |
| Vertical Grip III | 2 Mod Components, 5 Duct Tape | Level 3 |
| Vulcano | 1 Magnetic Accelerator, 3 Heavy Gun Parts, 1 Exodus Module | Level 3 |
[All Blueprints continues with more detailed lists, but for brevity, this gives the general idea of the types and requirements.]
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### All Gear Bench Blueprints
| Name | Materials Needed | Workshop Level |
| — | — | — |
| Combat Mk. 3 (Aggressive) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
| Combat Mk. 3 (Flanking) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
| Looting Mk. 3 (Survivor) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
| Tactical Mk. 3 (Defense) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
| Tactical Mk. 3 (Healing) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
### All Utility Station Blueprints
| Name | Materials Needed | Workshop Level |
| — | — | — |
| Barricade Kit | 1 Mechanical Component | Level 2 |
| Light Stick (Blue, Green, Red, Yellow) | 3 Chemicals | Level 1 |
| Lure Grenade | 1 Speaker Component, 1 Electrical Components | Level 2 |
| Remote Raider Flare | 2 Chemicals, 4 Rubber Parts | Level 1 |
| Smoke Grenade | 14 Chemicals, 1 Canister | Level 2 |
| Snap Hook | 2 Power Rod, 3 Rope, 1 Exodus Module | Level 3 |
| Tagging Grenade | 1 Electrical Components, 1 Sensors | Level 3 |
### All Explosive Station Blueprints
| Name | Materials Needed | Workshop Level |
| — | — | — |
| Blaze Grenade | 1 Explosive Compound, 2 Oil | Level 3 |
| Deadline | 3 Explosive Compounds, 2 ARC Circuitry | Level 3 |
| Explosive Mine | 1 Explosive Compound, 1 Sensors | Level 3 |
| Fireworks Box | 1 Explosive Compound, 3 Pop Triggers | Level 2 |
| Gas Mine | 4 Chemicals, 2 Rubber Parts | Level 1 |
| Jolt Mine | 1 Electrical Components, 1 Battery | Level 2 |
| Pulse Mine | 1 Crude Explosive, 1 Wires | Level 2 |
| Seeker Grenade | 1 Crude Explosive, 2 ARC Alloy | Level 2 |
| Showstopper | 1 Advanced Electrical Components, 1 Voltage Converter | Level 3 |
| Trailblazer | 1 Explosive Compound, 1 Synthesized Fuel | Level 2 |
| Trigger ‘Nade | 2 Crude Explosives, 1 Processor | Level 2 |
| Wolfpack | 2 Explosive Compound, 2 Sensors | Level 3 |
### All Refiner Blueprints
| Name | Materials Needed | Workshop Level |
| — | — | — |
| Complex Gun Parts | 2 Light Gun Parts, 2 Medium Gun Parts, 2 Heavy Gun Parts | Level 3 |
| Heavy Gun Parts | 4 Simple Gun Parts | Level 2 |
| Light Gun Parts | 4 Simple Gun Parts | Level 2 |
| Medium Gun Parts | 4 Simple Gun Parts | Level 2 |
### All Medical Lab Blueprints
| Name | Materials Needed | Workshop Level |
| — | — | — |
| Defibrillator | 9 Plastic Parts, 1 Moss | Level 2 |
| Vita Shot | 2 Antiseptic, 1 Syringe | Level 3 |
| Vita Spray | 3 Antiseptic, 1 Canister | Level 3 |
All Blueprints are earned through various loot sources, quests, or crafting stations, with some requiring specific event participation or repeated quest completion to unlock.





