In Warhammer 40,000: Space Marine 2, players are tasked with countering the creeping dangers of Chaos and the relentless onslaught of Tyranids. Fortunately, you have an arsenal of weapons at your disposal. From heavy firepower to various melee options, you’ll find plenty of tools to help you eradicate the foes of the Imperium. Here’s a detailed guide to all the weapons featured in Warhammer 40,000: Space Marine 2.
Guide to Weapons and Perks in Warhammer 40,000: Space Marine 2
This overview focuses predominantly on the weapons accessible in Operations mode. While many are earned throughout the campaign, Operations mode allows you to upgrade these weapons and unlock additional perks. Don’t forget to check our classes and perks guide; each class has its own specific loadout. For instance, the Heavy class can wield impressive weapons like the Heavy Bolter and Multi-Melta but lacks melee weapon options, while the Assault class is packed with melee choices but cannot use primary firearms.
Understanding Weapon Levels and Perks in Warhammer 40,000: Space Marine 2
Progressing your weapons in Warhammer 40,000: Space Marine 2 can be more complex than you’d expect. Here’s what you need to keep in mind:
- Weapons are divided into four tiers: Standard (default), Master-crafted, Artificer, and Relic. Each tier may include specific types, such as “Alpha” or “Beta,” offering different advantages. For instance, one tier might boost damage, while another enhances ammo capacity.
- Equipped weapons earn experience during missions. Once you hit certain experience thresholds, you can use armory data to upgrade the weapon’s tier. It’s essential to note that the Artificer and Relic tiers require armory data unlocked by playing on higher difficulties or threat levels.
- To access specific perks, requisition—the game’s basic currency—is necessary. Additionally, you will need to connect various nodes, which must be activated in sequence.
- Given the loadout restrictions, we recommend leveling up and mastering weapons that can be utilized by multiple classes. Having a high-tier firearm from the get-go proves invaluable, even if you are unfamiliar with another class.
Primary Weapons Overview: Bolt Rifles and Carbines
Most primary weapons in Warhammer 40,000: Space Marine 2 utilize bolter rounds, high-velocity projectiles capable of shredding through enemy flesh. They are integral to the arsenals of the Adeptus Astartes and other factions within the Imperium of Man.
Auto Bolt Rifle
Available to: Tactical
Standard perks:
- Honed Precision: Reduces maximum spread by 25% when firing without aiming.
- Extended Magazine: Increases magazine size by 15%.
Master-crafted perks:
- Adamant Precision: At health below 30%, maximum spread decreases by 25%.
- Fast Reload: All weapons reload 10% faster.
- Magazine Restoration: Health drops below 30%, restores a full magazine of ammo; cannot exceed maximum capacity and has a cooldown of 30 seconds.
- Perpetual Penetration: Each shot penetrates one additional target.
Artificer perks:
- Fast Reload: All weapons reload 10% faster.
- Fast Regeneration: Killing an enemy restores armor 0.5 seconds sooner.
- Divine Might: Increases damage by 10%.
- Great Might: Boosts damage against Terminus enemies by 10%.
Relic perks:
- Rapid Health: Below 30% health, killing 10 enemies in quick succession restores 5% health, cooldown of 30 seconds.
- Perpetual Precision: Reduces maximum spread by 10%.
- Rampage: After killing 10 enemies in rapid succession, deal 25% more damage for five seconds, with a cooldown of 30 seconds.
- Increased Capacity: Increases maximum ammo reserve by 20%.
Bolt Rifle
Available to: Tactical
Standard perks:
- Head Hunter: Adds 10% to headshot damage.
- Extended Magazine: Increases magazine size by 15%.
Master-crafted perks:
- Adamant Hunter: Below 30% health, headshots deal 25% more damage.
- Fast Reload: All weapons reload 10% faster.
- Magazine Restoration: Below 30% health, restores a full magazine; cooldown of 30 seconds.
- Perpetual Precision: Reduces maximum spread by 10%.
Artificer perks:
- Able Reload: Instantly reloads your weapon after using your class ability.
- Fast Regeneration: Killing an enemy restores armor 0.5 seconds sooner.
- Head Hunter: Adds 10% to headshot damage.
- Able Precision: After using a class ability, maximum spread decreases by 25% for five seconds.
- Great Might: Boosts damage against Terminus enemies by 10%.
- Increased Capacity: Raises maximum ammo reserve by 20%.
- Cleaving Fire: Shots penetrate enemy block stances for 25% of the usual damage.
That’s the rundown of weapons and perks in Warhammer 40,000: Space Marine 2. With this extensive arsenal at your command, you’ll find immense satisfaction in taking down Xenos and Chaos-tainted adversaries on behalf of the Emperor.