Your Essential Guide to the 2024 PHB: Frequently Asked Questions

The 2024 Player’s Handbook for Dungeons & Dragons introduces several intriguing changes and enhancements to the game’s foundational mechanics, making it essential for both newcomers and seasoned players. With updates to classes, spells, and character generation, this edition is designed to make gameplay smoother while also increasing customization options.

Whether you’re eager to learn about modifications to your favorite class, new features for spellcasters, or changes to fundamental rules, this article will address your most pressing questions. Dive in to discover what’s new and how it could impact your adventures in this beloved tabletop role-playing game.

Is the 2024 Player’s Handbook a New Edition, Or Part of Fifth Edition?

The 2024 Player’s Handbook isn’t a complete overhaul of Dungeons & Dragons. Instead, it refines the existing rules, so you can think of it as D&D 5.5. It builds on the rules of the fifth edition while introducing various enhancements to gameplay, character creation, and class mechanics.

Consider it an update that balances the game, streamlines features, and adds further customization options. The core essence of the game remains unchanged, so those familiar with the existing rules will find the 2024 updates easy to integrate, while still enjoying the fresh content and improvements.

Are the 2014 5th Edition Rules Compatible with the 2024 Ones?

Yes and no. Essentially, if something is different in the 2024 Player’s Handbook compared to how it operated in 2014, the 2024 rules take precedence over the 2014 ones.

If, however, there’s something missing in the 2024 rules that was included in 2014, then you’ll default to the 2014 rules.

For example, the 2024 Player’s Handbook does not feature the Artificer class, so you’ll need to refer to another source, like the Wayfinder’s Guide to Eberron. All other gameplay rules, however, will remain applicable from the 2024 book, even if you are using a class not included in it.

How Has Character Creation Changed in the 2024 Player’s Handbook?

The process of character creation remains largely unchanged, but the presentation of that information has been streamlined for simplicity. This handbook is designed for accessibility, making the process of creating a new character faster than ever.

The most significant shift in character creation relates to species and backgrounds. Species still provide traits, size, speed, and more, but they no longer grant bonuses to Ability Scores. Instead, these are now assigned based on different backgrounds, which also include a unique feat for each.

Which Classes Are Included in the 2024 Player’s Handbook?

The original 12 classes return in the 2024 Player’s Handbook, each with adjustments to their flavor and balance. All classes now receive their subclass at level three, and the book offers four subclasses for each class, ensuring equitable options for diverse character builds.

Class

Subclasses

Barbarian

  • Path of the Berserker
  • Path of the Wild Heart
  • Path of the World Tree
  • Path of the Zealot

Bard

  • College of Dance
  • College of Glamour
  • College of Lore
  • College of Valor

Cleric

  • Life Domain
  • Light Domain
  • Trickery Domain
  • War Domain

Druid

  • Circle of the Land
  • Circle of the Moon
  • Circle of the Sea
  • Circle of the Stars

Fighter

  • Battle Master
  • Champion
  • Eldritch Knight
  • Psi Warrior

Monk

  • Warrior of Mercy
  • Warrior of Shadow
  • Warrior of the Elements
  • Warrior of the Open Hand

Paladin

  • Oath of Devotion
  • Oath of Glory
  • Oath of the Ancients
  • Oath of Vengeance

Ranger

  • Beast Master
  • Fey Wanderer
  • Gloom Stalker
  • Hunter

Rogue

  • Arcane Trickster
  • Assassin
  • Soulknife
  • Thief

Sorcerer

  • Aberrant Sorcery
  • Clockwork Sorcery
  • Draconic Sorcery
  • Wild Magic Sorcery

Warlock

  • Archfey Patron
  • Celestial Patron
  • Fiend Patron
  • Great Old One Patron

Wizard

  • Abjurer
  • Diviner
  • Evoker
  • Illusionist

Which Species Are Included in the 2024 Player’s Handbook?

There are ten species featured in the 2024 Player’s Handbook, including all the classic favorites like elves, dwarves, and humans. It also includes newer but popular options like the dragonborn and aasimar species.

Some older options, such as half-elves and half-orcs, are notably absent from this edition. However, you can still use them by reverting to their original versions, provided you disregard their Ability Score enhancements.

Keep in mind that, due to changes regarding species, Ability Scores are now assigned through your background. If you’re looking to optimize your character, start with the background first, then choose the species that best complements your playing style.

Species

Key Change

Aasimar

You can now swap your Celestial Revelation during a long rest.

Dragonborn

You can now substitute one of your attacks to use your Breath Weapon, rather than expending your entire action.

Dwarf

Stonecunning now grants you Tremorsense.

Elf

You may select the Ability Score for casting your Elven Lineage spells from Intelligence, Wisdom, or Charisma.

Gnome

You can choose the Ability Score for casting your Gnomish Lineage spells from Intelligence, Wisdom, or Charisma.

Goliath

New traits are focused on their Giant Ancestry.

Halfling

Only one variant is included, but Naturally Stealthy from the Lightfoot variant is now a core trait.

Human

You gain Heroic Inspiration after a long rest.

Orc

You can dash as a bonus action, gaining temporary hit points and recharging your uses during a rest.

Tiefling

You can choose the Ability Score for casting your Fiendish Legacy spells from Intelligence, Wisdom, or Charisma.

What Is New in the 2024 Player’s Handbook?

The 2024 rules don’t merely modify existing elements from 2014; they also introduce several new features. Notable spells like Counterspell and Wish have undergone minor adjustments, while fresh spells like Shining Smite and Sorcerous Burst add exciting new build possibilities for players.

Feats are now categorized, with general ones being the most common, and many provide an Ability Score increase of some sort. All fighting styles are now classified as feats, which further streamlines character creation and reduces redundancy in multiple class descriptions.

Several creature stat blocks have also been revised, particularly for common animals and familiars. Warlocks now enjoy a broader selection beyond just imps, quasits, and pseudodragons, with those three having been enhanced to keep pace with the new options.

Dungeons & Dragons image showing many dwarves crafting.
Dwarves species image by Mike Pape.

Crafting has been significantly expanded, allowing players to create their own weapons and armor, provided they can locate the necessary materials. However, rules for crafting magical items remain under the purview of the Dungeon Master’s Guide. There are now guidelines for making your own spell scrolls and basic health potions.

To wrap up, all weapons now feature a mastery property, which several martial classes such as fighters and rangers can utilize. Selecting a weapon is now a more engaging choice, with certain weapons providing advantages on your next attack, while others can inflict damage even on a miss.

Have Any Main Rules Changed in the 2024 Player’s Handbook?

Among the changes brought by the 2024 handbook, the primary rules to note relate to surprise, exhaustion, and inspiration. While they continue to fulfill their original purposes, they do so in significantly different fashions, retaining their thematic elements but altering their specific mechanics.

Heroic Inspiration

Inspiration has been renamed heroic inspiration. Rather than granting advantage on an attack or ability check, it allows you to reroll any D20 test. Moreover, there are several methods to obtain this new form of inspiration without the Dungeon Master’s involvement, such as being a human or acquiring the musician feat.

Surprise

The surprise round has been eliminated. Now, when a creature is surprised, it simply has disadvantage on its initiative roll, which means it might still act before its attackers. Consequently, game elements like the alert feat no longer grant immunity to surprise, but provide advantage to initiative rolls as a mitigation strategy.

Exhaustion

Exhaustion was intended to be punishing, but the effects were somewhat cumbersome to calculate. Now, if you reach an exhaustion level of 6, you die, but at all other levels, you simply experience a decrease in speed and a hit to your D20 rolls.

To manage this, you just need to multiply your exhaustion level by the negative effects. D20 rolls are diminished by two times your exhaustion level, and your speed decreases by five times your exhaustion level (all species now have a standard speed of 30 ft, ensuring you retain some mobility).

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