In Sniper Elite: Resistance, you’ll encounter a wide variety of challenges across different missions. The first time you tackle each mission, you’re likely to feel unprepared and uncertain about your strategy beyond the immediate situation.
Fortunately, Sniper Elite: Resistance encourages replaying missions, allowing you to refine your approach. With a wide range of weapons and equipment at your disposal, having a versatile loadout can be crucial. Here’s a comprehensive guide to creating a loadout that can tackle any scenario the game might present.
Optimal Campaign Loadout
This loadout is designed to ensure you have the necessary tools to respond to various situations during the campaign. Given the unpredictable nature of combat, it’s essential to be well-prepared.
Loadout Summary
Below is a quick overview of the full loadout before we delve into specifics:
Slot | Item |
---|---|
Primary Weapon | Lee NO.4 |
Secondary Weapon | SIG MKMS |
Pistol | Welrod |
Item 1 | Med Kit |
Item 2 | Bandage |
Item 3 | Grenade |
Item 4 | Decoy |
Item 5 (Skill Points Required) | Teller Mine |
Item 6 (Skill Points Required) | TNT |
Top Primary Weapon
The Lee NO.4 stands out as one of the best weapons available. It boasts an exceptional effective range compared to other firearms and provides solid damage alongside a respectable fire rate.
This weapon is effective in both long-range and medium-range situations, allowing you to engage targets without a significant delay between shots.
Optimal Attachments for the Lee NO.4
To maximize the potential of the Lee NO.4, equip it with the appropriate attachments:
Slot | Attachment |
---|---|
Barrel | Lightened And Blued |
Muzzle | MK II Suppressor |
Magazine | 20RD Magazine |
Stock | Bullet Loops |
These attachments make the weapon quieter while significantly boosting its firing rate, making it formidable in engagements between 30 and 600 meters.
If silence is crucial, consider equipping subsonic rounds for the Lee NO.4. This reduces its audible range to under 57 meters.
Best Secondary Weapon
The SIG MKMS is primarily a backup option and should not be your go-to choice. While it performs admirably when needed, it can be tricky to control against multiple enemies.
This weapon is invaluable when your cover is blown and you face numerous foes at close to medium range. Its high rate of fire and damage can help you dispatch opponents efficiently, but it struggles at longer ranges.
Optimal Attachments for the SIG MKMS
Here are the recommended attachments for the MKMS:
Slot | Attachment |
---|---|
Barrel | Precision Rifling |
Muzzle | Mcleed Control Brake |
Magazine | Extended Magazine |
Receiver | Lightened Bolt |
These attachments help enhance control, which is essential for the role that the MKMS plays. While not quiet, it’s crucial to be accurate when you need to fire it.
The Lightened Bolt attachment increases the rate of fire, therefore boosting the weapon’s overall damage-per-second.
Best Pistol
The Welrod is challenging to use but exceptionally effective in certain situations.
While it has the second-highest damage output among pistols, its real strength lies in its silence, boasting an audible range of just 12 meters.
You’ll rely on the Welrod frequently, especially if you haven’t unlocked many suppressing options for the Lee NO.4. Stealth is your ally in this game, allowing you to navigate around enemies discreetly.
Best Attachments for the Welrod
Slot | Attachment |
---|---|
Muzzle | Solid Stealth Baffles |
Rear Grip | Khaki Grip Tape |
Receiver | Reinforced Overpressure |
These attachments enhance the Welrod’s stealth capability, reducing its audible range to just 7 meters. With careful aim, a well-timed shot on an enemy can take them down without alerting others.
Top Items
This loadout is designed to handle a variety of situations, packing in numerous utilities.
Med Kit
The Med Kit is the top-tier healing item in the game. Although it requires some time to use, it can revive you from near-death to full health. If you equip the ‘Back In The Fight’ skill from the Combat skill tree, you can also use it to revive yourself.
Bandage

The Bandage is a smaller healing item that restores one health chunk and stops any bleeding. It’s often more efficient than the Med Kit when you’re only missing a small amount of health. You’ll commonly find these scattered around the map or even looted from enemies.
When possible, opt for Bandages over a Med Kit; they are quicker to use, while the Med Kit is best saved for critical situations.
Grenade

Grenades are highly versatile, and having one equips you with access to multiple types:
- Standard Grenade – Explodes after a set time.
- Sticky Grenade – Adheres to surfaces, perfect for vehicles or getting around obstacles.
- Impact Grenade – Silent detonation upon impact, best for eliminating nearby enemies without attracting attention.
Note that Impact Grenades can trigger nearby explosives, creating a loud and dangerous situation.
Decoy

Decoys can divert enemy fire away from you, serving as a distraction or providing intel. When enemies shoot a decoy, they’ll be marked, giving you visibility on enemy positions. You can choose between a default or a Fused Decoy, which emits sound at the end of its fuse to draw enemy attention.
Teller Mine (Optional)

For the last two item slots in this loadout, you’ll need the ‘Extra Item Slot’ skill from the Equipment tree. The Teller Mine is a great option, providing two variants:
- Teller Mine – detonates when an enemy steps on it.
- Pressure Mine – requires more weight to activate, ideal for damaging vehicles.
While vehicles aren’t a constant threat in every mission, they can be crucial in certain scenarios. Using Teller Mines effectively can help secure your position during engagements.
TNT (Optional)

TNT is a powerful explosive, useful for dealing with tougher targets like vehicles. It can be triggered by damage or can be used in fused variants. It’s particularly effective against stationary targets, providing significant damage.