Select Language:
Outer Worlds 2 feels like a big improvement over the first game in many ways, especially when exploring its main areas. You start the game early on by landing on Paradise Island, and one of your first quests is to find a character’s house without an exact location given. This makes the search more challenging but adds excitement.
Luckily, there are some clues to help guide you. These hints suggest that de Vries’ house has red trim and round windows. You also hear that Minister Milverstreet might have more information. If you prefer not to hunt for clues yourself, you can head straight to the southwest corner of the area and enter de Vries’ house without any trouble. It’s marked by its red trim and circular windows, and there’s no need to unlock or hack the door to get inside.
Once inside, check out the PC on the table to gather more details that move the story forward. But don’t forget to explore the back of the house! There’s a secret room you can open by hitting a switch located at the back-right corner. This hidden area contains a terminal and more lore, and your companions will have extra dialogue if you investigate. Feel free to take anything you find there—no one’s around to notice.
Outer Worlds 2 is full of these kinds of hidden details, encouraging players to dig deeper into the story if they want. It’s a classic example of Obsidian’s style, and I’m sure I’ll be revisiting this game many times in the future.





