In The Elder Scrolls IV: Oblivion Remastered, you’ll discover a wide variety of weapons throughout your journey. You can acquire them by looting defeated enemies, purchasing them from various merchants, or completing specific quests.
Weapons vary in type, nature, and effectiveness. While some are more useful than others, one standout weapon you definitely need is Dawnfang/Duskfang. This guide will explain how to obtain it and its unique functionality.
This weapon is part of the Shivering Isles DLC.
Starting the Baiting the Trap Quest
The Baiting the Trap quest begins right after you complete A Better Mousetrap, which is part of the main quest line in Shivering Isles.
As you navigate through Xedilian, you’ll encounter Kiliban Nyrandil, who will initiate the quest.
Kiliban will ask you to make choices for each chamber regarding the three adventurers’ fates.
Your decisions won’t alter the quest’s outcome; they only impact the adventurers’ survival. They may meet their demise or descend into madness.
Decide the Adventurers’ Fates
Chamber of Conversion
The first chamber will be accessible from the start, allowing you to watch the adventurers as they confront a single Gnarl from a vantage point above.
You will have two options to decide the outcome:
- Giant Gnarl will enlarge the Gnarl, causing one adventurer, Lewin, to lose his sanity.
- Gnarl Swarm will unleash several Gnarls, leading to Lewin’s death.
Choose one and then proceed to the next chamber.
Chamber of Avarice

In this second chamber, you’ll observe the remaining two adventurers as they attempt to access the caged treasure.
Again, you will have the chance to decide their fate:
- Drop Keys will fill the area with countless fake keys, driving Syndelius insane.
- Fire Trap will unleash bursts of flames, resulting in Syndelius’s death.
After making your choice, continue to the final chamber.
Chamber of Anathema

In this third and final chamber, only one adventurer remains: Grommok. He will walk into a gruesome room filled with hanging corpses.
As before, you’ll have two options for his fate:
- Ghost Illusion will create a false vision of his death, driving him to insanity.
- Raise the Dead will animate the corpses, leading to Grommok’s demise.
Completing the Baiting the Trap Quest

Once you’ve decided the fates of the adventurers, whether through their deaths or madness, take the elevator to the upper level. Kiliban will express his gratitude for your assistance.
As a token of appreciation, he will reward you with a unique enchanted sword that has two forms which switch automatically:
- Dawnfang can be wielded during the day and has fire properties.
- Duskfang can be used at night and is frost-enchanted.
Before you leave, be sure to loot the Recovery Chest for some extra rewards.